How to Play Judgement
Judgement (also known as Oh Hell) is a trick-taking game where the hand size changes every round. Bid exactly how many tricks you’ll win — get it right for bonus points, get it wrong and you score nothing.
Quick version: Hand size goes up and back down each round. Bid your exact number of tricks. Hit it = 10 + bid points. Miss it = 0 points.
How It’s Different
- Hand sizes change — round 1 has 1 card, round 2 has 2, all the way up, then back down
- Exact bids only — you score only if you win exactly your bid. No partial credit
- No negative scores — miss your bid? You just get 0
- Dealer restriction — the dealer can’t make it easy for everyone
The Basics
- 4 players, standard 52-card deck
- No teams — every player for themselves
- Hand size changes every round
- Trump is determined by flipping a card from the deck
Card Strength
3
...
A
2 (weakest) through Ace (strongest).
Round Structure
The number of cards changes each round in a wave:
The dealer rotates each round.
How a Round Works
1. Deal and Flip Trump
Everyone gets their cards. Then the next card in the deck is flipped face-up — its suit becomes trump.
7
J
← Spades are trump this round!
Special case: On the 13-card round, all 52 cards are dealt — no card left to flip. That round has no trump.
2. Bidding
Starting left of the dealer, each player bids how many tricks they’ll win (0 to the number of cards dealt).
The dealer’s restriction: The dealer bids last and cannot bid the number that makes total bids equal the tricks available.
Why this rule exists: It guarantees that at least one player will miss their bid. Without it, everyone could bid safely and all succeed. The restriction creates tension and strategy.
3. Play Tricks
Number of tricks = number of cards dealt. Each trick:
- Leader plays any card (including trump — no “broken” restriction)
- Follow suit if you can
- Can’t follow? Play anything, including trump
- Highest trump wins. No trump played? Highest of led suit wins
4. Scoring
| Result | Points |
|---|---|
| Won exactly your bid | 10 + your bid |
| Won more or fewer | 0 |
No negative scores. You either score or you don’t.
Winning
Scores add up across all rounds. Highest total wins.
Tips for New Players
- Small rounds are a coin flip — with 1–2 cards, luck dominates. Don’t stress
- Big rounds reward skill — with 7+ cards, you have real control
- Bidding zero is powerful — 10 free points, especially in small rounds
- Watch total bids — if bids are high, there aren’t enough tricks for everyone
- The dealer restriction is your friend (if you’re not the dealer) — the dealer is forced to bid awkwardly
- No penalty for missing — the worst case is 0 points, not negative. Don’t be afraid to take risks