How to Play Rummy

Rummy is all about collecting matching cards. Group your cards into sets and runs, meld them to the table, and be the first to get rid of everything in your hand.

Quick version: Draw a card, make groups of 3+, discard a card. Empty your hand to win.


What You Need to Know First

Card Values

Aspades

Ace = 1 point (always low)

2clubs 5hearts 9diamonds

Number cards = face value (2 = 2 points, 9 = 9 points, etc.)

Jspades Qhearts Kclubs

Face cards = 10 points each


The Two Types of Melds

You win by grouping your cards into melds. There are two kinds:

Sets (Same Rank)

Three or four cards of the same number, all different suits.

7spades 7clubs 7hearts

Three 7s — valid set!

Runs (Consecutive Same Suit)

Three or more cards in a row, all the same suit.

3hearts 4hearts 5hearts

3-4-5 of Hearts — valid run!

Aspades 2spades 3spades

A-2-3 of Spades — valid! Ace is always low.

Important: Queen-King-Ace is not a valid run. The Ace can only go at the bottom (A-2-3).


How a Turn Works

Every turn follows the same three steps:

Step 1: Draw

Pick up one card from either:

Step 2: Meld (Optional)

If you have a valid set or run, you can place it face up on the table. You can play multiple melds in one turn.

Laying off: After you’ve melded at least once, you can also add cards to any player’s existing melds on the table. For example, if someone has 3-4-5 of Hearts, you can add the 6 of Hearts.

Step 3: Discard

Place one card from your hand face up on the discard pile. You must discard every turn.

Rule: If you drew from the discard pile, you can't put that same card right back!


Winning the Round

The round ends when a player empties their hand — either by melding all remaining cards, or by melding and then discarding their last card.

Going Rummy!

If you manage to meld your entire hand at once — without having melded or laid off any cards earlier in the round — you’ve Gone Rummy! Your score for the round is doubled.


Scoring

When someone goes out:

Example

Player Cards left in hand Deadwood
You (winner) Empty!
Player 2 K, 8, 3 10 + 8 + 3 = 21
Player 3 Q, J 10 + 10 = 20
Player 4 5, 4, A 5 + 4 + 1 = 10

Your score: 21 + 20 + 10 = 51 points (or 102 if Going Rummy!)


What Happens When the Draw Pile Runs Out?

If the draw pile is empty, the discard pile is flipped over (without shuffling) to become the new draw pile. The top card stays as the new discard pile.


Game Length

Rummy is played as a best of 3 rounds. The player with the highest total score after 3 rounds wins.


Tips for Beginners